You can find here the description of the my past and current projects in Computer Graphics. You can click on the projects for more information.
|ReactPhysics3DReactPhysics3D is a free physics C++ library released under the zlib open source license. The goal of this personal project is to implement a 3D physics framework in C++ for real-time physics simulation. The project is still very young. The current features are : rigid body dynamics, collisions detection and response, friction, …|
|Real-time Skin Rendering (2010)Semester project done in the Computer Graphics and Geometry Laboratory (LGG) at EPFL in 2010. The goal was to implement an algorithm to simulate subsurface scattering of human skin in real-time on the GPU. I also implemented diffuse environment lighting with occlusions using spherical harmonics.|
|Realistic Real-time Hair Rendering (2011)Master thesis project that I have done in the Computer Graphics and Geometry Laboratory (LGG) at EPFL in 2011. The goal was to implement and compare different techniques for hair rendering in real-time on the GPU.|